INFINITE SERIES

DOTA 2 Rules & Regulations

 

  1. General

1.1 Administration & Announcements

1.1.1. Everybody who is authorized by Cove Esport Sdn Bhd to administrate the competition based on its rules and regulations will be called an “admin” or “referee” in the following. Collectively, all admins will be called the “administration”.

1.1.2. Any news article posted on infiniteseries.my and/or the Infinite Series: Esports facebook page serves as an official announcement for the competition.

1.1.3. Official announcements, as well as statements of referees at any place (e.g. competition website, support ticket reply, Discord, Steam), can ignore or overrule the following rules to make the competition as fair as possible. In case of contradicting declarations, the most recent announcement or admin statement counts.

1.2. Participants & Teams

Every real person – unless officially banned – with a valid Steam account can participate in the competition and will be called “participant” in the following. Participants joining a team to fulfil the minimum required amount of team members will be called a “team” in the following.

1.2.1. Duplicated Teams

Teams who have duplicated entries, the most recent duplicate entry will be declined unless otherwise, players are to contact the official admins for matters of roster changes etc.

1.3. Commitments

1.3.1. By attending the competition, participants acknowledge without limitation to comply with the rules and regulations, official announcements, and with the statements and decisions made by the referee.

1.3.2. Every participant acknowledges the right for the administration to modify the rules and regulations for adjustments at any time without notice.

1.3.3. Every participant must show the needed respect towards the referee and other participants. Insults and unfair or disrespectful behaviour towards anyone are not tolerated and will be punished.

1.3.4. Every participant must always have the newest version of Steam and Dota 2 installed and must check for updates in time before each match. Unless a new version comes out right before the match, patching is not a valid reason to delay it.

1.3.5. Every team accepts the official schedule of the competition and declares its ability to be available during these times.

1.3.6. Every team and participant must try to win every game at every stage of the competition.

1.4. Communication

The primary communication platform is Discord. All team captains must be available as much as possible and contactable always, and – if there is one – stay inside the official Discord group until the team gets eliminated from the competition.

  1. Teams & Players

2.1. Team Size

A Team must consist of at least five participants for the Infinite National Qualifiers. Those persons will be called “team members” or “members” of the team in the following.

Note: The administration will implement the mandatory registration of a line-up of 6 members per team with an optional 7th member during the National League onwards. Unexpected issues for one single player are not a valid reason to postpone matches.

2.2. Line-up Info

2.2.1. All teams must provide the administration the following information upon request:

  • – Full names of all members
  • – A valid student ID
  • – Nationality of all members with ID proof
  • – College/University student GPA report
  • – Steam, Mobile Legends & Gran Turismo accounts of all members
  • – Primary nicknames of all members
  • – Identity of the captain and optionally of the manager
  • – Discord account for the captain and/or manager

 

2.3. This tournament is open to LOCALLY CERTIFIED COLLEGE & UNIVERSITY STUDENTS ONLY

 

2.4. 3 players or more MUST be from MALAYSIA to qualify as representatives of the team and they must be playing at all times of the match

 

2.5. Line-up Changes

2.5.1. Team members can be removed anytime if at least five members are left. To request a removal, the captain or manager of the team or the affected member himself must contact an admin about it.

2.5.2. A new member can only be added during the competition if he hasn’t played a game for another team inside the competition. To request an addition, the captain or manager of the team must provide the administration all additional information to comply with rule 2.2

2.5.3. If any data about the team needs to be changed, the captain or manager of the team can request this towards an admin at any time. If any data of a specific team member needs to be changed, the participant or his captain or manager can request this towards an admin at any time.

2.5.4. If another team member than before should be declared captain or manager of a team, this must be confirmed by either the current (old) captain/manager or at least four other members of the team.

 

2.6. Stand-ins or Substitutes

2.6.1. Stand-ins are persons (6th / 7th member) used by a team as a player during a match.

2.6.2. A stand-in may not be member of another registered team

2.6.3. The maximum of stand-ins used by a team within one game is 2

2.6.4. Further limitations to the usage of stand-ins may be declared in the individual rules of the competition

2.7. Participants & Teams

Every real COLLEGE/UNIVERSITY person – unless officially banned – with a valid steam account can participate in the competition and will be called “participant” in the following. Participants joining a team to fulfil the minimum required amount of team members will be called a “team” in the following.

2.8. In-game Names

2.8.1. If the competition is running on an official DotaTV ticket, each player must have his official info setup (also called competitive profile) properly in Dota 2. Every player must be correctly marked as either stand-in or member of the team.

If the competition is not running on an official DotaTV ticket, each player must have a clan tag as part of his Steam name during all matches. Stand-ins must not do the same and instead wear a “Stand-in”- Tag, so members and stand-ins can be distinguished easily. What counts as a clan tag is for the administration to decide.

2.8.2. If the competition is not running on an official DotaTV ticket, each player and stand-in must have his primary or secondary nickname or something very similar as part of his Steam name during all games to be easily identifiable for referees, broadcasters, and viewers. What counts as similar is for the administration to decide. The primary and secondary nicknames can be found in the player’s profile.

2.9. Commitments

  1. 9.1. By attending the competition participants acknowledge without limitation to comply with the rules and regulations, official announcement, and with the statements and decisions made by the referees.
  2. 9.2. Every participant acknowledges the right for the administration to modify the rules and regulations for adjustments at any time without notice.
  3. 9.3. Every participant has to show the needed respect towards referees and other participants. Insults and unfair or disrespectful behaviour towards anyone are not tolerated and will be punished.
  4. 9.4. Every participant must always have the newest version of Steam and DOTA2 installed and has to check for updates in time before each match. Unless a new version comes out right before the match, patching is not a valid reason to delay it.
  5. 9.5. Every team accepts the official schedule of the competition and declares its ability to be available during these times.
  6. 9.6. Every team and participant has to try to win every game at every stage of the competition. Purposefully losing for any reason is strictly forbidden.
  1. Schedule & Punctuality

3.1. Game times

3.1.1. The official schedule of the competition will be announced on the competition’s website – infiniteseries.my. The teams will also be informed about it via Discord. This schedule includes the time of each match which represents the start time of game 1 of the match.

3.1.2. If a delayed end of a previous match prohibits a match to start on schedule (due to either one of the involved teams still playing or the official broadcaster still streaming the previous match within the same tournament), the match time is changed to 5 minutes after the end of the previous match.

3.1.3. In a match consisting of more than one game, the official start time of each following game is set to 5 minutes after the end of the previous game.

3.2. Rescheduling

The change of a match time is only possible under exceptional circumstances and must be confirmed by the administration.

3.3. Punctuality

3.3.1. If a team is not ready to start a game in time, the following punishments will be applied by the referee:

  • 5 minutes late => Level 1 Draft Penalty
  • 10 minutes late => Level 2 Draft Penalty
  • 15 minutes late => Level 3 Draft Penalty
  • 20 minutes late => Forfeit of the game (not the whole match)
  • “X” minute’s late means that the team is not ready to start until “X” minutes after the official start time of the game.

3.3.2. If a team is partly present, but decided to run the draft without a full line up (followed by an AP remake), the following is done:

  • Short version: The time late of the team is set to the delay of draft start plus 5 minutes (the estimated cost of the remake), and the draft penalty is set accordingly. If the remake turns out to cost more than 5 minutes, the draft penalty might afterward be raised to a forfeit loss, or a draft penalty for the next game might be added (depending on the overall delay).

3.3.3. In case of extraordinary circumstances, the referee may decide to abstain from the punishment.

  1. Hosting & Settings

4.1. Lobby Hosting

4.1.1. Every game gets hosted by a referee. The teams receive the password from him about 15 minutes before the match time in Discord. At least one member of each team must be present at that time to communicate with the opponents and administration.

 

4.1.2. Participants are not allowed to pass the password on to anyone but the other members of his team and the stand-in(s) for the match.

4.2. Spectators

Only referees, official broadcasters, Cove Esport staff members, anyone authorized by a referee, and the ten players can be inside the game. Team managers may join the lobby but must leave before the game starts. Everyone else has no permission to enter.

 

4.3. Server Location The server location is chosen by a referee based on the server policy of the competition. The server policy is specified in the competition’s individual rules.

 

4.4. Sides & Drafting Order

4.4.1. Selection priority for the first game of a match is decided by a coin toss (or in-game flip, whichever is possible) done by the match admin. If there is a second game, the other team will get selection priority. The same process is repeated with a new coin toss (in-game flip) for game 3 for Best of 3, and game 5 for Best of 5 (if existing).

4.4.2. Before each game, the team with selection priority may either select a side or a draft order. The opposing team can choose the remaining factor.

4.5. Game Settings

The referee must put the following settings to the lobby:

  • GAME MODE – Captains Mode, unless stated otherwise by the individual competition rules
  • LOBBY PASSWORD – see 4.1
  • SERVER LOCATION – see 4.3
  • STARTING TEAM – see 4.4
  • PENALTY-RADIANT – chosen by the referee
  • PENALTY-DIRE – chosen by the referee
  • SERIES TYPE – chosen by the referee
  • Enable cheats – No
  • Fill empty slots with bots – No
  • All Chat – No
  • BOT DIFFICULTY – free choice
  • VERSION – Tournament, unless chosen otherwise by the referee
  • SPECTATORS – chosen by the referee depending on the competition
  • DOTA TV DELAY – 2 minutes, unless chosen otherwise by the referee
  1. During a game

5.1. Picks & Bans

The hero pool always consists of all heroes the game mode allows and might, therefore, change several times during the competition. The game must not be paused during the draft unless a drafter disconnects.

5.2. Pauses

Each team has the right to pause the game for 15 minutes, if a player announces it at least three seconds in advance and calls a coherent reason (exception: not necessary, if someone disconnects). The game must not be resumed before both teams agree with it. When the number or the duration of breaks becomes too high or long, the administration may force the continuation of the game.

5.3. Disconnects & Reconnects

If a player disconnects, the game is to be paused instantly. Everyone has up to 15 minutes to reconnect to the game (if the same person disconnects more than once, all times get added up). If this time is passed, the opposing team may continue the game, unless an admin demands the opposite. The affected player is in this case still allowed to re-join later.

5.4. Broadcasting

5.4.1. Every authorized spectator (according to 4.2) inside the game is allowed to provide a video

stream with a delay of at least two minutes.

5.4.2. Spectators from DotaTV can broadcast a match with any delay. Upon request from the administration, these streamers must use proper overlays and possibly fulfil additional requirements.

5.4.3. The players are not allowed to watch or listen to any of these video streams or DotaTV at any time during their match. Furthermore, they are not allowed to provide a stream themselves unless there is no official broadcaster inside the game.

 

5.5. Bugs: If any serious bugs occur, the game must be paused immediately, and the administration decides how to continue. Knowingly abusing a bug is strictly forbidden.

 

5.6 Tools / Hacks: The usage of any Dota-related tool aside from Steam and Dota 2 during a match is strictly forbidden.

 

5.7 Ending: A game is finished, when an Ancient Fortress is destroyed, when most of a team leaves on purpose, or when the administration decides on it. (Note: A game is not forfeited, when a player types “gg” or “ff”. Always wait for the ancient to be destroyed!)

  1. Rule Violation & Punishment

6.1. Breaking of the rules or ignoring the order of an admin may result in a punishment for a whole team or a specific player. Type and amount are chosen by a referee.

 

6.2. Possible Team Punishments: Default Loss for one game Default Loss for the whole match Time Penalty for the next draft Score Reduction (during a group stage) Prize Money Reduction Temporary or permanent ban from the competition Ban from other Cove Esport competitions

 

6.3. Possible Player Punishments: Temporary ban from the competition Permanent ban from the competition Ban from other Cove Esport competitions

 

6.4. Rule violations in other tournaments: Heavy rule violations on external Dota2 leagues or tournaments may also result in punishments for Cove Esport related competitions.

 

  1. Tournament Format
  • The Infinite Series is broken down into 3 phases that will run for 6 months. Academic requirements will be given 1st priority, above all.
  • 3 phases: National Qualifiers, National League and National Championship.

Phase 1: Infinite National Qualifiers

– It’s free and open to all students of all Colleges and Universities.

– ALL members from participating teams are required to be from the same College/University.

– Each team is allowed a maximum of 2 tries to qualify for the National League.

– Each qualifier for Each game is limited to 32 teams

– Double Elimination Bracket – top 4 from the upper and lower bracket section will proceed to the Infinite National League

– Location: Online Qualifiers

 

Phase 2: Infinite National League

– Top 32 teams from the Infinite National Qualifiers will go head to head on LAN.

– There will be 8 groups; 4 teams per group.

– Seedings for upper and lower bracket will be determined by points and/or round-score difference.

– Location: Cove Esport Hub, Bandar Sunway.

Phase 3: Infinite National Championship

– Top 8 will battle it out for the grand prize across two days

– Minimum GPA requirement of 2.5

– Total Infinite Series tournament prize pool of up to RM100,000

– Knockout rounds: Best of One (Double Elimination Bracket)

– Grand Finals: Best of Three (Upper Bracket winner coming into the series finale with a 1-0 advantage)

– Location: To Be Announced.

  1. National League Teams

Upon qualifying for the National League, team captains are required to compile all their team players’ details and documents to submit to the official admin.

  1. Prize Distribution

The prizes will only be transferred, via bank transfer + courier services, to the team captain. Therefore all team captains must provide Cove Esport Sdn Bhd valid bank account details. The team leader has to make sure every member of his team will get his adequate percentage of the prizes. Under certain circumstances a transfer via Western Union / check is also possible but needs the approval of a Tournament Supervisor. Prize distribution time line is listed below:

  • 1 month after each National Qualifier
  • 1 month after completion of National League
  • 1 month after completion of National Championship
  1. Legal Process

10.1. Legal proceedings are not permitted.

10.2. Marshall and admin decisions are absolute and final.

10.3. By agreeing to the Terms and Conditions, Cove Esports Sdn Bhd reserves all rights of using teams’ or players’ image/video for promotional purposes.

10.4. Any form of negative publicity/comments made in any form of media such as Facebook, Instagram, Twitter, to name a few, will be subject to immediate disqualification from the tournament.